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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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instructions
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arcade
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battlezone
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Wrap
Text File
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1988-07-04
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4KB
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77 lines
Welcome to Super Battle Zone (SBZ) a 3D shoot-em-up but let's cut
the talk short and get down to business.
When you first load up SBZ you should be presented with a menu.
All you have to do now is click required option.
START - This will start the game but you will not be able to get back to
this menu after you've done that, unless you reset your computer
of course.
OBJECTS - This should let you see all the 3D objects used in this game.
You can advance to another one by clicking on next or see
previous object by simply clicking on previous. If you get
bored of this you can exit by clicking on icon under the same
name.
CREDITS - This is the second most important part of this game and if you
haven't seen it yet you should do it right now.
QUIT - Clicking on it will simply exit the game and return you the
environment that this game that this game has been started in.
T H E G A M E
The main objective of this game is to kill as many objects as
possible while avoiding their bullets. In the right hand corner you will
see what we call radar and the small dot on it represents the enemy that
you suppose to destroy. One way of doing it is to turn so he's in the
middle of the screen (or right in front of you on the radar) and shoot
by pressing fire. If you fail to kill the sucker for some reason (as it
is possible as he moves, turns around and your bullets have limited
range) you should repeat the above procedure. If you still can't get it
then there's something wrong with you. If you destroy enough baddies
you'll qualify for the next level which will look different and have
different objects each with its unique speed, intelligence and the
firing range and time. And now some explanations on what is going on on
the screen. In the right hand corner is a score counter showing how many
points you've got. Blow in the bottom right corner there is a speed
display showing you how fast and in which direction you are going. If
the indicator is positive then your moving forward and if it's negative
then you're going backwards. On the other side in the left bottom
corner,
there's a damage indicator. When this baby hits 100 then you're history
and you have to start the whole game from the beginning. This is done by
pressing the fire button when the computer tells you to. Well that's
about all you need to know to play this game but you probably figured
all that out by yourself.
If you want to contact us for some strange reason like donating
some money you are more then welcome. If you send $10-20 (the more the
better) you'll be guaranteed another release on which we are currently
working. I won't tell you what it is but is has a lot to do with
choppers and it too is in full 3D. Unfortunately I cannot give you the
exact date it will be out in PD as I am doing Year 12 and others are in
Uni but I can guarantee that we're working full time and hopefully it
should be out this year. If you don't want to send any money you still
are welcome to contact us for any strange reason that you may have. (for
example swapping ideas, suggestions about our stuff, etc.). You'll also
receive greeting in our next release. So if you want to contact us write
to:
Maciek Sawicki
14 Oberon Street
Dandenong North 3175 Vic
Melbourne, Australia
You can also call me on (03) 795 9679 if you must but please do it
reasonable hours like between 5pm and 11pm as this is the most likely
time I'll be available.